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The UX pass

October 12, 2026

I took screenshots of every screen on a phone and looked at them the way a stranger would. I didn't like what I found. The pretty parts were fine. The structure wasn't.

Two bugs from the real app

Two bugs came from looking at the real app, not the code. The iPhone Simulator showed my new Island button squeezing the button row into huge circles. And I spent a while chasing “I can't see any sea glass on the Daily.” The code was fine. The browser was serving an old copy of the game, so I now run the local server with caching switched off.