Beakful is now on the App Store for iPhone and iPad. It's free, with no ads and no in-app purchases.

It's the same game as the website, built from the same code and bundled into the app, so it plays offline, Daily Puffin included. The app also does a few things the browser can't:
You'll find 29 levels around Newfoundland and Labrador, the Deep Trouble story, the Daily Puffin, the Wardrobe, your puffin island and postcards, in English and French. If you already play on the website, make a save code in Records and enter it in the app to bring your progress over.
I sent version 1.0 to Apple in October and it wasn't approved. It wasn't a bug. Apple wanted more information: a screen recording on a real iPhone, what the game is for, how to set it up, which online services it uses, and where the music and art come from. They also asked how players report and block names on the leaderboard, which is fair, since anyone can type a name there.
So version 1.1 went in its place, with the answers, three walkthrough videos and a new feature: every name on the leaderboard has a menu to report it or hide that player, and I look at every report within a day. That went in for review on October 23. It was approved yesterday.
Playing on a phone is the game I always pictured: one thumb, holding and letting go, with the haptics landing on every catch. Sideways works too. The camera follows your puffin and arrows at the edge show you foes coming from above or below.
If you play it, a rating or review on the App Store goes a long way for a small game from Newfoundland. And the Feedback button is still right there in the game. I read every note.
Thanks for playing, b'ys. Now go feed that puffling.
Mark, Fun Puffin