A Fun Puffin gameMain Street.
An economic development simulator, one small town at a time
Five files on the table, staff time for two of them, and a council that can vote you down. Nothing is guaranteed to work. That part is not a design flaw.
Five files, two handsEach quarter you see five options and have staff time for about two. The other three are the real decision.
Nothing is certainEvery file has odds. Trust, capacity and preconditions move them — but a good project can still stall.
Council votesThe big, unpopular items go to a vote you can lose. Capital spent losing is capital gone.
You inherit assetsA rink, a wharf, a water system. Each one has a condition, a cost and a price — maintain, upgrade, or sell and live with it.
You run an officeStaff days are bought with the same money as programs. Under-fund it and you can't do anything; over-fund it and there's nothing to spend.